The overall tone of the story missions is cool for the first few playthroughs, but it got to the point where I had done the first eight quests a total of 10 times and was still unable to progress. While this shouldn’t be too annoying, the story locations are randomized, and traveling between sectors with a non-upgraded ship is very difficult, and I found my ship and crew being lost in fiery explosions far too often to enjoy the universe I was struggling through. Each chapter is self-contained and you must beat the previous chapter to unlock, so if you fail to finish the story quests and die you must start again, completing every quest and battle you just did. The issue that comes about is when you lose and must restart the story from the start. Every quest is some variant of “go here, fight them, go elsewhere.” A lack of variety of missions feels lackluster, and I felt no need to continue following the story when I had a side quest to go do instead. While there are multiple interesting and unique story chapters, there is nothing groundbreaking here. A lack of polish and annoying mechanics soil a great idea with a game that falls nose-first into an unexpected asteroid. While the concept had me hooked, unfortunately in practice the hyperdrive fails to activate. A primary questline has 4 chapters, each following its own unique protagonist in this universe. Instead of traveling away from a constantly advancing threat, you jump around a galaxy with multiple sectors that you must fight bosses to move between. Trigon: Space Story takes the idea of an enterprising captain on the run, picking up new crewmates as you upgrade your ship and manage supplies, and tries to put their own spin on it. Sernur.Tech is a relatively new developer being published by Gameforge, and for their first title, they went the space route, following in the footsteps of the critically acclaimed space-roguelike FTL. Traveling through a new universe on a new adventure should always feel like the first step of a thousand-mile journey. The final frontier has long held gamer’s interest because of the infinite opportunities it can represent. One of my favorite settings for video games is space.
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